
A commission with a rogue elf and a custom curved weapon.
More DnD works.

First sketches
I start by thumbnailing general ideas for the composition, character’s silhouette, costume, pose, and POV.



Development steps
- First the client will send me image refs, descriptions and ideas for the scene.
- I’ll usually develop 2-3 thumbs with the objective of visualizing the pose and settings.
- In this painting I didn’t bother with refining linework and jumped straight into colors.
- Then I developed 2 different color thumbs, which I sent to the client for feedback on atmosphere/shading/etc.
- Once a color thumb was picked, I refined until the final stages.
Leave a Reply