For Redream‘s controls, we started by examining the Dreamcast joystick once again.
Button position, size relations, and shapes were altered because the objective was not to simply bring a copy of the original joystick into the interface, but to make a comfortable, slick interface appropriate for a smartphone screen.
![Redream button interface for android](https://anebarone.com/wp-content/uploads/2019/03/Redream-ui-interface-tests.jpg)
![initial layout](https://anebarone.com/wp-content/uploads/2019/03/Redream-ui-base-layout.jpg)
![Redream interface showing the game 'Crazy Taxi'](https://anebarone.com/wp-content/uploads/2019/03/menu_ingame_empty.png)
![Redream button animation.](https://anebarone.com/wp-content/uploads/2019/03/redream-interface-buttons-anebarone.gif)
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