Cathedral concept art made for Trialforge Studio. In 2023 I joined their incredible team to work as a prop and environment concept artist for Deathbound, a souls-like game released in October 2024. It is a pleasure to share those. ♥
Most of these concepts are in “High Streets”, a modern-looking area that is nowadays occupied by medieval-like groups.
The concept team was responsible for proposing what these areas would look like, using a base engine blockout as a start and discussing those with the directors, 3D, and level design teams.
We’d help position large objects (buildings, trees) when needed, then follow a briefing to distribute the area’s objects and details, then create keys and mood shots to define lighting and color palettes. These objects were from preexisting sets created by the 3D team, and sometimes we were able to create concepts for new additions (unique doors, graffiti, vegetation, street damage, the phylacteries, etc)
Alley mood shot and concepts
Arena key and concepts
Phylactery explorations
Story door
Software: Blender, Unreal, Photoshop.
Full team credits on my Artstation Deathbound pieces. Check their work as well ♥
Tate Multimedia (publishing)
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