Cathedral concept art made for Trialforge Studio. In 2023 I joined their incredible team to work as a prop and environment concept artist for Deathbound, a souls-like game released in October 2024. It is a pleasure to share those. ♥
The Cathedral is an important area in the game and we needed its interiors to match its impact in the story. It was an old major government building that serves nowadays as a last stand by one side of the war.
I was responsible for creating concept art for some of its rooms and props, including their set dressing. To speed up our pipeline, the level designer and 3D team trained me to transition from drawing concepts of the set dressing to simply placing them directly on the scene using Unreal, and also to import my Blender blockouts into the engine for testing.
Exterior Balcony concept art






Life Garden Mood Shot


Window Room




Genesis Garden




Garden Corridor concept art









Team
This list far from covers all Deathbound contributors, it has only team members I’d contact often when creating those concepts. There are more team members listed in my Artstation Deathbound posts.
Rafael Dantas, our art director.
Natane Souza, a 3D props artist passionate about stylized art.
Bruna Grinkraut, a complete environment artist who was also responsible for set dressing.
Yuri Mota, our materials, tree and textures expert.
Bruno Belício, our VFX wizard.
Gabriel Abner, our 3D lead, who modeled the large architectural and natural items, such as the volcano and isles. He has mentored me a lot on how to prepare concepts for 3D pipelines.
Yago Souza, the concept artist responsible for the final boss arena. He is also specialized in hard-surface and lighting.
Lucas Santiago, our lead character concept artist.
Renato Medeiros and Guilherme Rocha, character artists.
Luisa Cardoso, who’d take care of anything relating to UIs, icons and the game’s visual identity as a whole.
João Paulo, one of our level designers.
Semper, our lead 3D animator and generalist.
Anna Gianelli 🪸, our producer.
Thiago Batista, Narrative Director, and Renato Baroni, our lead writer.
Deathbound – Links
Softwares: Blender, Unreal, Photoshop.
Steam: Deathbound
DLC: Deathbound: Accepted by Death on Steam
Development: Trialforge Studio
Publishing: Tate Multimedia

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