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Cathedral prop concepts | Deathbound
Cathedral prop concepts made for Trialforge Studio. In 2023 I joined their incredible team to work as a prop and environment concept artist for Deathbound, a souls-like game released in October 2024. It is a pleasure to share those. ♥
The Cathedral is an important area in the game and we needed its interiors to match its impact in the story. It was an old major government building that serves nowadays as a last stand by one side of the war.
I was responsible for creating concept art for some of its rooms and props, including their set dressing. To speed up our pipeline, the 3D team trained me to transition from drawing concepts of the set dressing to simply placing them directly on the scene using Unreal.
Life Goddess Statue
Life goddess concept.A view of the statue ingame.
Cathedral door concepts
Initial door ThumbnailsDoor roughs — testing scale, stylesDoor material notesFirst door blockout I made in Blender — we loved those, but they were too detailed and ‘art deco’, so I was directed towards using more brutalism. Sketching door ideas on top of the rough Blender base I modeled for that area.More door sketchingFinal door lineup. I’m really happy with how they came out and think they look stunning in-game. Final door. The 3D team did an incredible work reproducing and improving their modularity.
Small Life Goddess statue
Small goddess statue v1Final small goddess statue concept.Small goddess statue ingame (she is very tiny!)
Cathedral bench concepts
We needed church benches for the Cathedral’s halls. These were my first thumbnails.Funneling designs and ideas for the benchesFinal bench conceptFinal bench concept with some notes and tweaks.Faction flags textures.
Cathedral lore murals
The next works are murals that are spread around the Cathedral. These tell the world’s story through two goddesses, Life and Death.Testing the murals on my Blender baseLarge mural cleanupLarge mural cleanupPaintover test, made to get a feel of the final texturesLarge mural texture test — paintover on top of my 3D baseA view of the final Genesis Garden mural.
Main Hall set dressing and murals
Main hall set dressing concept in which I established a rhythm of destruction that would lead the player towards interesting areas.Early main hall mural explorationMore explorations — we pivoted towards bringing Life Goddess imagery againFinal concept has a pregnant Goddess.Main hall panel ingame, modeled by Renato Medeiros
Small lore murals
Testing the murals’ scale, composition and style. The room was finished so I could just draw on top of screenshots. I was inspired by Tarcila do Amaral and Matisse.Small murals’ roughsWindow room murals ingame.Ingame murals. These smaller murals were modeled by Guil Rocha.
Cathedral elevator concepts
Elevator concept. The Cathedral symbol was created by Luisa Cardoso.
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