Laboratory concept art made for Trialforge Studio. In 2023 I joined their incredible team to work as a prop and environment concept artist for Deathbound, a souls-like game released in October 2024. It is a pleasure to share those. ♥
The laboratory is the first area you’ll visit ingame, so it serves to set its grim mood and the dichotomy between modern abandoned buildings and medieval-like designs and equipment brought by the current civilization.
This is the area in which I was learning the ropes and learning about the studio’s concept art pipeline. A big thank you to the art director (Rafael Dantas), concept art (Yago Souza), and 3D environment team (Gabriel Abner, Bruna Grinkraut, Yuri Mota) for their guidance and support.

Laboratory Reception Tree concept art

Hospital Bed concept art



Laboratory experiment tank concepts




Misc. Prop and vegetation studies





Laboratory elevator concept art

Set Dressing concept art

Essencemancer blackboard concept art


Game capture – reception tree

Software: Blender, Unreal, Photoshop.
Team
This list far from covers all Deathbound contributors, it has only team members I’d contact often when creating those concepts. There are more team members listed in my Artstation Deathbound posts.
Rafael Dantas, our art director.
Natane Souza, a 3D props artist passionate about stylized art.
Bruna Grinkraut, a complete environment artist who was also responsible for set dressing.
Yuri Mota, our materials, tree and textures expert.
Bruno Belício, our VFX wizard.
Gabriel Abner, our 3D lead, who modeled the large architectural and natural items, such as the volcano and isles. He has mentored me a lot on how to prepare concepts for 3D pipelines.
Yago Souza, the concept artist responsible for the final boss arena. He is also specialized in hard-surface and lighting.
Lucas Santiago, our lead character concept artist.
Renato Medeiros and Guilherme Rocha, character artists.
Luisa Cardoso, who’d take care of anything relating to UIs, icons and the game’s visual identity as a whole.
João Paulo, one of our level designers.
Semper, our lead 3D animator and generalist.
Anna Gianelli 🪸, our producer.
Thiago Batista, Narrative Director, and Renato Baroni, our lead writer.
Deathbound – Links
Softwares: Blender, Unreal, Photoshop.
Steam: Deathbound
DLC: Deathbound: Accepted by Death on Steam
Development: Trialforge Studio
Publishing: Tate Multimedia

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