Stadium prop concepts and explorations made for Trialforge Studio. In 2023 I joined their incredible team to work as a prop and environment concept artist for Deathbound, a souls-like game released in October 2024. It is a pleasure to share those. ♥
Zehrimbal is a sports stadium in which the former civilization would host games that were a mix between soccer and gladiator matches. Later on this area is used as fortress by one of Deathbound’s factions. Just like many of the buildings in the lore, it was inspired by brutalist architecture.
By the time I joined the team we had most of the stadium already set up, from the base design and architecture to the materials and dressing ideas. Me and the concept team still had opportunities to revisit the area to tweak and revamp some of the designs.
Entrance revision

Graffiti

Ticket booth adjustments


Corridors and rooms adjustments



Grandstand


“Trophy” expositor


Software: Blender, Unreal, Photoshop.
Team
This list far from covers all Deathbound contributors, it has only team members I’d contact often when creating those concepts. There are more team members listed in my Artstation Deathbound posts.
Rafael Dantas, our art director.
Natane Souza, a 3D props artist passionate about stylized art.
Bruna Grinkraut, a complete environment artist who was also responsible for set dressing.
Yuri Mota, our materials, tree and textures expert.
Bruno Belício, our VFX wizard.
Gabriel Abner, our 3D lead, who modeled the large architectural and natural items, such as the volcano and isles. He has mentored me a lot on how to prepare concepts for 3D pipelines.
Yago Souza, the concept artist responsible for the final boss arena. He is also specialized in hard-surface and lighting.
Lucas Santiago, our lead character concept artist.
Renato Medeiros and Guilherme Rocha, character artists.
Luisa Cardoso, who’d take care of anything relating to UIs, icons and the game’s visual identity as a whole.
João Paulo, one of our level designers.
Semper, our lead 3D animator and generalist.
Anna Gianelli 🪸, our producer.
Thiago Batista, Narrative Director, and Renato Baroni, our lead writer.
Deathbound – Links
Softwares: Blender, Unreal, Photoshop.
Steam: Deathbound
DLC: Deathbound: Accepted by Death on Steam
Development: Trialforge Studio
Publishing: Tate Multimedia

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