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Borborema Palace Concept art | Butterflies

A palace concept art developed for my personal worldbuilding project named Butterflies.

It’s a peaceful and prosperous kingdom and story. The mountain area is /extra/ fancy, with ample space and a privileged view of the landscape. They barely have defenses, walls, fences, as those aren’t needed.

Software: Clip Studio Paint

Painting of a palace atop a mountain. There's a white dragon statue in a patio.
Finished Borborema palace concept art.

I wanted this scene to feel very ‘vertical’ and serene. There’s nature, mountaintops, and pools for the citizens to enjoy.

Despite the lack of walls, the palace uses its height and the landscape as a barrier of sorts, isolating itself from rest of the world.

I painted several scenes and locations from this world, and these are some of the characters that populate it.

Long description

This session has a long text description of the picture above:

A concept art style painting of a palace. It’s a daylight, aerial view of a palace on top of a mountain. There’s a large white dragon statue in a patio. Two small humanoid figures swim in a rectangular pool.

Palace progress pictures

Sketch of the Borborema palace concept art.
Initial sketch. It shows crude lineart and simple color gradients from blues to greens to color the mountains, and from grays to pale oranges to color the palace.

Borborema means ‘wasteland, empty place’ in Tupi.

Concept art and references

A lineup of elements for the palace concept art.
Elements breakdown: Those are a side and front view of the palace’s dragon statue, details of a building’s arch window and ablaq tiles, flower bushes, and two white mountains with large heads (one dragon and one humanoid face, with a beard and open eyes) carved onto them.

The mountains have faces of old dragons and leaders carved onto them. They serve as gigantic, silent watchers.
Pilgrims and merchants visit their temples and caves to light lanterns, plant flowers and put offering inside their hollow eyes and mouths.

A collage of photo references.
My main inspirations are Damascus/Syrian culture and architecture; and Latin American nature, culture, people, and folklore.

The moodboard above has old paintings of Azhdaha, a group of snake-like gigantic creatures from Persian literature and Iranin folklore.

There are also architectural examples of contrasting tiles (ablaq) and photos of the Azem Palace, a Syrian building constructed in 1749 (now a museum.)

And photos of a red crest-like tropical flower named Justiça-Vermelha.

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